Ok so I will start. I was installing those days mortal kombat trilogy on my laptop. In both windows or ms-dos version is the same problem. When I start the game it apears in window mode to all of us. You are waiting to pass the intros and then we are go to full screen mode.
The problem is now. When I am in window mode it runs decent to play, when I'll put 2x screen it runs the same smooth, but when I'll go to fullscreen the image is freezing in black or freezing with the last window image was before go to fullscreen, and the sound is run ning normal with the controls but I can't see nothing just black screen or frozen image. When I'll revert in window mode is working again. I was trying all the patches and fixes and nothing, changing the resolution of my pc and nothing, changing all the compatibility modes and nothing. I have windows7 64bit. And I don't know what else I can do.
I wrote this to answer me people with the same problems that fixed it. I don't know what to do.
Metroid Prime (Metroid Prime: Trilogy) From Dolphin Emulator Wiki. Jump to: navigation, search. Metroid Prime. It's a problem bound to PC hardware and driver. Creating a black bar at the bottom of the screen, which takes up 15% of the screen space and 'squishes' the game in the remaining space. Download the latest version of USB Touchscreen Controller (Universal) drivers according to your computer's operating system. USB Touchscreen Controller (Universal) Drivers Download. Display Drivers. Download the latest USB Touchscreen Controller (Universal) driver for your computer's operating system. All downloads available on this website.
And i don't want to play mktrilogy in window mode. Anybody some new oppinions how to make it work? Because I just love to play it. Haven't really heard of this problem yet.
It could be a driver problem. Did you try updating your Graphics driver. What is your screen resolution?
Thanx because you wanna help. My graphic resolution is 1366x768. I was trying to change it to see if it's the resolution but nothing. The graphic driver yes is updated I have NViDIA GeForce 540 M GT.
I have a laptop. Windows 7 64bit.
And Is just this problem in window mode is running very good but when I'll go to full screen the image is freezing with the last image in window mode, but the sound and the controls are runing normaly. And then when I'll go to window mode from full screen is running ok. I don't know what the problem can be. Is just I want to play it in full screen because in window is very small. Just to make sure get some other old game that runs at the same resolution and test it.
Just because it is a laptop screen doesn't mean it's the problem. I use laptop and have no problems. You can also try an external screen just to see if it works. Did you try to re install the game? Do you get any error messages? My father laptop is a little older than mine and mkt on full screen is work very good.
But his screen didn't support like mine 1366x768. His is the max 1280x720 I think.
But the problem is I was changing all the resolutions to make it work and nothing. The same problem with the freezing screen and sound and controls working. I was reinstalling the game and the same, in window mode working, in full screen is like maintaining the same image. External screen I don't have. If it's my monitor aspect ration, resolution.
I don't know how to make it work. I was trying of course the dos version of mktrilogy with the dosbox and the same. When I'll go to full screen the image is blocking functioning the sound and controls, because I hear the sound when I press in menu. I was trying another old games and they are working just fine. In windows or with dosbox. I don't know is this a problem just with mkt.
Metroid Prime, Original release November 17, 2002 February 28, 2003 March 21, 2003 April 3, 2003 Metroid Prime: Trilogy August 24, 2009 September 4, 2009 October 15, 2009, + 4 Playable See also. Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the video game console.
It features, and on a single dual-layer disc. Metroid Prime in Trilogy has been updated with many features from Metroid Prime 3, such as its aiming system, bloom rendering, 16:9 aspect ratio, and reduced difficulty level (to play the original difficulty, play 'veteran' instead of normal). The update also has higher resolution textures, and uses Trilogy's menus, save system, achievements, and unlockable soundtracks. Emulation Information Constant Wii Remote Disconnects Since, when using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting.
Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable Enable Speaker Data to remedy this problem. It's a problem bound to PC hardware and driver, you can also try, or follow this anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem. Shader Compilation Stuttering Metroid Prime (Metroid Prime: Trilogy) is one of the most susceptible titles to shader compilation stuttering.
The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the consoles.
For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur. Since, this problem can be solved by enabling. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again.
Since, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. Enable Compile Shaders Before Starting to avoid this. Problems Visors Visors will only work if EFB Copies to Texture Only is disabled. Though EFB Copies to Texture Only is forced as disabled by the GameINI, visor corruption may still occur if you open the graphics configuration window during gameplay.
Disable EFB Copies to Texture Only in the Dolphin GUI to avoid any problems. Fixed with default config handling revisions.
The Black Bar During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and 'squishes' the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.
After, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the.
Fixed with Hybrid XFB in. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. Testing This title has been tested on the environments listed below: Test Entries Revision OS Version CPU GPU Result Tester r7689 Windows 7 Intel Core i5-2500K @ 4.4GHz NVIDIA GeForce GTS 250 Close to perfect - constant 60FPS, 1280x720, 3xNative textures and DSP-HLE sound (still must use dol swap though) r7714 Windows 7 AMD Phenom II X4 980 @ 4.2GHz NVIDIA GeForce 8800 GT DX9, 1.5x Resolution, 4x SSAA, 8x AF runs at 90-100%. HLE works with little to no issues. Use Accurate VBeam Emulation for a nice speedup.
Very well emulated in current versions. MUST use dol swap to get working. 3.0-694 Windows 7 AMD Phenom II X6 1090T @ 3.2GHz AMD Radeon HD 6870 For any Resolution up to 2.5x, any AA up to max, any AF up to 8x: With EFB-Texture, runs at 30-45FPS.
With EFB-RAM, runs at 7-10FPS. EFB-RAM needed for X-Ray Visor, otherwise it's just a white screen. Thermal Visor works fine with EFB-Texture. No other settings seem to have any real effect on the framerate, although enabling Accurate VBeam Emulation in the properties does provide a speedup on the map screen, from 10FPS OGL and 20FPS DX9/11 to 45FPS with any settings. (x64 Release, git master rev bfde41895f52 + ESLAUNCH rev 52def7cebd32, compiled w/ MS VS 2010.) 3.0-766 Windows 7 Intel Core i7-3770K @ 4.4GHz AMD Radeon HD 6970 DX11 at 1900x1200 (using internal resolution auto, 4xAA), game completed averaging 50-60FPS, except for areas where X-Ray visor is required: EFBRAM must be used, decreasing performance to 30-40FPS.
Recommend using save-states to switch EFBRAM off except when x-ray visor is used (not very often). Other slowdowns common when entering/existing water, likely due to visor droplet effect.
'Accurate V-Beam' in right-click options provides noticeable speedup in large rooms. DSP-HLE works fine, except for very occasional loss of BGM (can be resolved by save/load or reset); DSP-LLE does not drop BGM but instead causes crackling and clicking sounds whenever framerate drops below 60. OpenMP texture decoder and disable fog/pixeldepth recommended for slight speedup, no ill effects observed.
DOL swap still required to run. Windows 7 Intel Core i5-2500K @ 4.3GHz NVIDIA GeForce GTX 680 x2 100% emulation, there's no stuttering or lagging.
Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. NVIDIA 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 fullscreen resolution. Windows 7 Intel Core i7-4790K @ 4.6GHz AMD Radeon HD 7970 OpenGL at 1920x1080 (3x internal res), no AA, 4x AF, works consistently at 58-60FPS - There was a halo around Samus during elevator cutscenes and in the menu screen that I did not see in 4.0-2591, I saw drops in FPS when entering or exiting water and MAJOR drops when fighting meta ridley (25FPS at times), other than than such a great experience playing MP1 in 1080p Windows Server 2012 AMD FX-8350 @ 4.6GHz AMD Radeon HD 7970 D3D @1920x1080 (3x IR), no AA, 1x AF, playing at PAL50. Runs very nicely, minor FPS drops when entering water and in some places, much like in Metroid Prime 2, otherwise constant 50FPS. Played all the way through without major glitches.
Very close to being perfect. Windows 10 Intel Core i7-4790 @ 3.6GHz NVIDIA GeForce GTX 970 Both OpenGL and D3D11 @ 1920x1080 (3x IR), no AA, 16x AF. Mostly stable framerate at 60 FPS with the occasional drop.
As expected, with the External Frame Buffer (XFB) disabled, a large black bar appears at the bottom of the screen and stretches the rest of the image. While setting the XFB to Virtual does fix this particular issue, there is constant flickering and the framerate drops somewhat.
Setting the XFB to Real, however, causes severe graphical issues, and the framerate drops to around 4 FPS. As a result the game is unplayable for me.
Windows 10 Intel Core Xeon-5670 @ 4.8GHz NVIDIA GeForce GTX 1070 D3D12(Experimental) @ 1920x1080 (3x IR), no AA, 16x AF. High improvement in stability with less and shorter framerate drops than other rendering modes. Windows 8.1 Intel Core i7-5820k @ 3.8GHz AMD R9 Fury X Vulkan(Experimental) @ 3440x1440 (black bars to keep 16:9 aspect) (Window Size IR), 2x MSAA, 16x AF. Tested with European release. I encountered no problems during my run. Virtual XFB worked well, no flickering or other visible artifacts.
Still experiences a few stutters when building shaders but it's almost perfect now. Windows 10 Intel Core i7-4790K @ 4GHz NVIDIA GeForce GTX 1070 80% run w/ Vulkan at 3xIR, 16xAF, No AA & Virtual XFB.
Perfectly playable in all areas despite moderate stuttering after loading a save & when exiting water (Shader Compilation?). Gameplay Videos.